Each one of us comes from a unique background with our own personal trials and struggles. We met through work and grew our friendships together through our love and passion for table top gaming, video games, fantasy, and so much more. Each one of us decided to pursue game development for our own reasons, but we all agree we want to make good games, have an amazing community, and support those who support us.
We are all self taught, not a single one of us has previous education in the world of game development. But we love what we do and hope to continue learning, growing, and producing for a long time.
Get to know the Sundered Gaming team and our story better on the BLG podcast.
Meet Chance, the Head of Community Engagement. Chance takes care of many different facets of the business, but joined the team because he has a passion for ensuring the community has a voice within the company and within the development process.
Chance has been a gamer since he can remember jumping from World of Warcraft, to Eve Online, to Age Of Empires, and many in-between.
Bear is Sundered Gaming's scribbler, wordsmith, or narrative director depending on who you are talking to. Bear is responsible for the written works, Battle of Lindly, the first in the Pantheon of Tyranny series. Bear is an avid gamer, runner, and writer.
Shad is the Chief Artistic Director for Sundered Gaming. From map design, to character modeling, to VFX, he takes care of it all.
Shad has been a gamer since before the days of AAA tittles when quality, design, and story actually mattered and he's looking to bring all of that back with Sundered Gaming.
John is a devoted gamer, baseball fan, and musician. If you want some code done, he does it. If you need a jingle, he has it. If you need some art, well, John doesn't do art so find someone else.
John is Sundered's gentle giant and he drives the team with his charisma and dedication.